ABOUT
PROFESSIONAL EXPERIENCE
SLANT SIX GAMES – CONCEPT DESIGNER Freelance
Unannounced Project
I was contracted for the creation of lead character concepts for an upcoming action/adventure title.
UNITED FRONT GAMES – CONCEPT DESIGNER Feb 2009-Mar 2010 Freelance
True Crime
The focus of this contract was creating detailed character turnarounds as well as reference tear sheets in order to supply outsource studios with accurate concepts for character model creation.
GOLDTOOTH CREATIVE – STORYBOARD ARTIST/CONCEPT ARTIST (freelance)
3 unannounced projects
I worked on an assortment of projects, creating storyboards for new IPs and Pitches, as well as storyboards for video game animatics and high end game trailers.
Propaganda Games – CONCEPT DESIGNER May 2005-Jan 2009
Turok 1, Turok 2, Pirates of the Caribbean: Armada of the Damned
I was responsible for a diversity of tasks at Propaganda ranging from character, set and prop design to gameplay & cinematic storyboarding. I worked with designers, producers and the art team to capture and illustrate any concept, idea or solution that arose over the course of the production cycles.
Rainmaker Entertainment – STORYBOARD ARTIST (freelance)
Hot Wheels Stunt Strikerz, Rock ‘em Sock ‘em, Ghostbusters: The Video Game, Splinter Cell: Conviction, 2 unannounced projects
I worked on a variety of projects, creating storyboards for new IPs and Pitches, as well as storyboards for video game animatics and high end game trailers.
Mainframe Entertainment – STORYBOARD ARTIST July 2004 – May 2005
Project Lonestar, Hot Wheels: Acceleracers, Max Steel, Dust Bunnies
I worked very closely with various directors and producers to interpret scripts in order to create concise, exciting and easy to understand storyboards that would define the parameters of the story within available resources and time.
EDUCATION
Bachelor of Fine Arts 2000
Okanagan University College
Programs: Adobe Photoshop, Adobe Illustrator, Google Sketch up, Maya
QUALIFICATION HIGHLIGHTS
- 7+ years experience as a professional artist
- 5 years experience working on Next Gen Games
- Never misses a deadline
Posted by Chad
April 2008
